Another week passes by in what is becoming a worryingly increasing pace.
The work on Timbles last week yielded few, if any, outward signs of change. Definitely nothing that would warrant another youtube video. However, a lot of pieces dropped into place. There is some tweaking to do, but the Frantic mode is pretty much in place.
One of the difficult things to remember with Timbles, is that it’s about the numbers, the times tables. It’s about getting someone to play the game long enough and not think about the fact that they are playing a game of times tables. It’s essentially, learning your tables by rote. And to that end it is important that the player, just keeps playing.
It makes thinking about the design of the game a little difficult at times because normal rules of game design don’t always apply. I have added many fun things with the star bursts, and power ups and like. But in the end, they are only there to distract the player from the times table bit of the game, and lengthen the game time, and in turn increase the players exposure to the numbers.