LORDS OF MIDNIGHT: THE CITADEL HINTS
Rescuing prisoners should be a high priority in the game. Without the prisoners of the realms at your side, your quest for the Blood March will be your last quest! Rescued prisoners are initially under your command but do not owe you allegiance since they have not been recruited to join your Alliance. While their allegiance is to their home realm, rescued prisoners will be under your command in battle against the Wolfheart. Rescued characters are quite important due to the fact that they are able to recruit from all the Castles and Citadels that carry their realms standard.
First and Foremost, leave Coreleth of Corelay and Arin Lord Blood in the Dark Citadel of Maranor until all the prisoners are rescued. If you rescue the characters early in the game, they will no longer be able to re-enter the dungeons and rescue characters. Early in the game it is best to take direct control of one of the characters and lead them through the Dark Citadel. Since the AI will randomly pick routes through the Dungeon intersection and will many times completely miss a prisoner. The dungeon has a main route that can easily be identified by it's similarly textured ceiling, floor, and walls. Searching all corridors that branch from the main route is the best way to locate prisoners. You need to be methodical in your search, as finding prisoners isn't the easiest of tasks. A good idea might be to draw a dungeon map to aid you in a through search of the Dark Citadel.
Recruiting works on a point based system, based on the recruiter
and Non-Player Character's (NPC's) personality attributes. There are
64 personality attributes within the game, 32 good, 32 bad. For
every attribute that the recruiter and the NPC have in common, such
as Loyal vs. Loyal, 1 point is added towards the total. For every
attribute that is in opposite, such as Brave vs. Cowardly, 1 point
is subtracted from the total. Attributes that have nothing in common
with will be counted as no points.
The smart thing to do is look at the personalities of the
recruiter and the possible prospect for your cause. Add the points
up, (remember to factor in the status of the prisoners) and you will
safely be able to see what the probable outcome of your recruit
Intelligent combat is the key to victory in warfare. If your
character or fellowship's army outmatches that of an enemy NPC and
your are not skilled in manual combat, then the best strategy is to
set the game to Time Race On. The computer AI will then go through a
series of combat routines that will often achieve victory for your
army. Your chances for success are greater if your have a large
army. Even if victorious, you must expect your army to take
casualties. If your army is smaller (or if you are skilled in manual
combat) then manual combat is the best strategy. In manual combat
you control the actions of your character, swinging your sword and
parrying attacks. Often, manual combat results in your army taking
less casualties than when you allow the AI to direct your army's
attacks. Additional factors into your success in combat are
Artefacts, Castles and Citadels and Character Personalities.
Learning manual combat should be one of your first goals. In the
long run, it will save you troops and make combat easier throughout
the game. If you outnumber an enemy by 3 to 1, odds
PATHS TO POWER AND GLORY
Here are some proven victory strategies
THE DOUBLE PLAY
Have a character with a large amount of troops take over the surrounding Castles and Citadels. As time goes on the Castles and Citadels that the character has taken over will begin to attract troops to your standard. Have another character of your alliance follow in your wake, stopping at each Castle and Citadel, recruiting all the troops garrisoned there. This tactic will steadily increase the size of your character's armies.
CAT AND MOUSE
Boroth the Wolfheart will systematically take over every Castle and Citadel within a realm. He will only leave to rage across another realm when he has secured his holdings. Once way to keep him occupied is to gather a force large enough and follow Boroth the Wolfheart through his rampage. As he seizes a Keep and moves on towards another, you recapture it. In this way you can keep Boroth in one realm while your Alliance travels across the Blood March recruiting enough troops to remove the blight of Boroth from the land.
TAKING THE THRONE
Attacking Boroth the Wolfheart in the Blood March will cost you
many needless losses since Boroth is returned as a wraith in the
Dark Citadel and is once again defended by a horde of troops with
the defence bonus of Citadels. Your best tactic is to march with
35,000+ troops, all the artefacts, and a Mighty Warrior as your
Fellowship Leader to the Dark Citadel of Maranor and seize it. Once
you seize the Dakr Citadel, garrison it with Alliance troops. Boroth
the Wolfheart will then return to reclaim his lost Citadel. In the
ensuing combat your Alliance army will receive the defence bonus for
the Dark Citadel of Maranor and should be able to defeat Boroth.