I recently registered for Blackberry development through Marmalade. The reason was because RIM were offering a free device on loan to test your application. I figured I had nothing to lose, so why not. Anyway, the process was pretty quick and within 10 days I was accepted on the program, qualified for the device, and it turned up today.
I installed the Native SDK, which in turn allows Marmalade to target the device natively. I registered all the certificates etc that I needed. Built the app. Deployed to the device. And well…
There you go. The process was pretty painless. But, check this out: The Marmalade SDK did it’s thing and it just worked. The previous work I did on resolution independence paid off. I just have a few tweaks to make because of the widescreen. But other than that… fully functional.
Best game cones to best tablet π
Very, very excited about this port, as you well know. The iOS version you demoed at the Midnight Council was superb, and I guess this is the exact same code so all the same features? Very nice.
Anyway, if you have any more PB questions, let me know. Julie says preferably not by text whilst she’s trying to sleep though – I got a stern chat about that! π
Yes, it’s exactly the same codebase, so will have all the same features as the iOS version at the council. Although I have added more features since then! π
Tell Julie, not to go to bed so early! π