Well I’ve finally got around to doing some work on DDR over the festive period. As mentioned before, I have to rewrite the UI, which is what I’m doing at the moment. It’s one of those laborious jobs, but everything will be good because of it! Trust me!
Midnight/MU
Jean-Yves excellent Midnight/MU finally went live. It is now open to registrations.
We moved the game and forum site to Icemark. Which has hopefully improved performance and opened up more scope for integration and modification. For my point of view it kinda keeps midnight stuff “in the family”, and is maybe the start of moving icemark completely over to be less of a personal site and more of a midnight site – we’ll se on that one.
Related Posts:
Doomdark’s Revenge Screenshots
There are two new screenshots of Doomdark’s Revenge on Icemark. They show
the new UI… as always subject to change.
http://www.icemark.com/winlom99/notes.htm
Related Posts:
The Midnight Engine
Doomdark’s Revenge
Another update on DDR, I’ll try and keep these frequent…
I had a large batch of graphics from Jure today. And the results as you would expect are stunning. The new skies really make a difference.
We all know how much impact the initial dawn shot has in Doomdark’s; it was so different than LOM but that Red and Yellow colouring was so atmospheric.
After much messing around with the Dawn shot myself I felt I was going to be in big trouble trying to recreate that feel. Some of you may remember me asking in the group if I could drop that look… to be told emphatically no!
Anyway, I’m glad to say; Jure hit the nail on the head and the result I found to be breathtaking. I’ll try and upload a screenshot soon.
The new haze effect is really working, and I know how two styles of moon, night and evening/day. I also have a separate sun to drop in as an overlay this time rather than having it painted onto the backdrop.
Anyway, more later.