I should be working, but today has been a nice day, and I’ve been a little distracted. I’m at the end of week 5 for Timbles, and on the whole, everything is coming along fine with that.
However, I can’t help myself but think about the last 7 months. During that time I have managed to release The Lords of Midnight for iOS ( iPad, iPhone, iPod touch ), Android, Blackberry Playbook, Blackberry Z10, Mac OSX, Microsoft Windows, and Kindle Fire. I find it odd, that I often berate myself for not having brought all the versions to market as quickly as I had intended, however I need to remind myself that there is only me for the majority of the time, and support from Jure for the graphics, and I am only working on it part time.
With the release today of the Windows version, I feel close to wrapping up this little chapter that started… well it’s hard to say when it started. 30 years ago with the release of the original game, 24 years ago with my work on the DOS version, 14 years ago with my Windows version, 5 years ago with the opening of the Apple App Store and approaching Mike about releasing it for iOS, 2 Years ago when Mike finally said yes, or 9 months ago upon his death.
On Monday I intend to try and build a beta Windows 8 Phone version that will allow me to get a Windows 8 Phone through a Microsoft/Marmalade promo programme. This is how I approached the Blackberry versions. With full acceptance from Microsoft after that, the Windows 8 Phone version should be available in their store later this year. Not before the end of August I suspect, mainly because I have a 3 week holiday coming up. Once that is done, I don’t think I will be looking at any other platforms, although I must admit, I would love to see it on a console in some fashion…
There is still a lot I would like to do with LoM, but that will have to wait. I intend to push out a couple of updates this year, there are some new features for the mobile versions, and no doubt some bugs in the desktop versions. But my main focus will be Doomdark’s Revenge now. Only after that is released can I really take stock of the games and come up with some major grand plan. I would like to release one major update every year, and I do have the ideas that would fit into that category.
The last seven months have been more hectic than I imagined, the next seven months I suspect will be much more so. I must remember to take more time to think…