This document covers the strategies that I use when playing
Lords Of Midnight.
Extract from the manual
"There are two distinct ways of
winning a victory over Doomdark. The first is by war, by sending armies north to the
Plains of Despair and seizing the Citadel of Ushgarak from whence Doomdark commands his
foul hordes. In such a strategy, Luxor himself will play a major part as a commander in
the field.
The second way of winning is by quest, by guiding Morkin,
Luxors son, to the Tower of Doom to destroy the Ice Crown, the source of
Doomdarks power.
Morkin can have no army to help him on his journey, for the Ice Crown
sends forth the ice-fear which withers mens minds. By virtue of his birth,
half-human, half-fey, only Morkin can resist the utter coldness of the Ice Crowns
power.
If you prefer a pure adventure just concentrate on the quest of
Morkin. The armies of Doomdark will still march south to conquer Midnight but the armies
of the Free will defend themselves without your guidance, even though they will not make
any counter-moves.
If you prefer a pure war game, ignore the quest of Morkin and
concentrate on the assault of Ushgarak.
To play the complete epic, however, you should place equal
importance on the war that Luxor directs and the quest that Morkin journeys on. Naturally
enough, the complete epic takes the longest to play. Of the other options, you will find
the quest the quicker game."
Strangely enough the game doesnt handle the completion of
the complete epic however I find it a much more rewarding way to play.
Im going to take you on a journey through the playing of the
complete epic. In my opinion to undertake the complete epic you have to achieve the
following goals;
Recruit all 32 Lords
Defend Xajorkith
Eradicate all of Doomdarks hordes
Find and destroy the Ice-Crown
Finish the game with all 32 lords
Item three includes not only taking Ushgarak, but having every
Keep and Citadel in control of the Free, Fey and Targ alliance, and removing all armies of
the Doomguard off the face of Midnight.
NOTE: this guide uses number references to Citadels and Keeps and Strategic Places
This following method is not necessarily the best and it is definately not the quickest
and therefore probably not very exciting... but it works and helps to illustrate a few
points theories.
I have broken it down into five distinct areas;
Background Information
The Theory
The Itenerary
and finally you should be able to play the game without this but it can give you futher
insight into the technique. However this document follows a game played purely for the
purpose of documentation. Which means a few things may have happened out of the norm.
Character Breakdown or Daily
Breakdown
These breakdowns cover the the important first 20 days. |