New Features - Default Front-end
and there were dragons... |
morkin is dead, slain by skulkrin... |
Panoramic
sky - Night and Day Graphics
All graphics
can be drawn using an Alpha Mask
All graphics
are stored in 24bit palette mode. Each graphic has its own palette but is displayed in
either 32,24,16,15 bit colour mode.
Palette
lighting effects are used to distinguish night and day ( or parts thereof )
There are no
scaled graphics; Although this may seem daft to still have graphics for each size of a
terrain, this allows for different detail to be drawn on distant terrain.
Icon Driven
Auto-Mapping
support. I only intend to show explored areas and will mark the last known position of
Doomdark's armies. Thus you can see where one of your characters last saw an army. If the
army moves you won't know about it until you revisit that location again.
Select
people from off the playing screen.
Tool-tips
for information for things on screen.
"Who is
with me?" option.
"Who
have I not moved?" option. - You can flag a character as being finished with or you
just want to ignore them. An icon menu can then display all characters who can move who
have not been flagged. This makes keeping track of you characters easier.
New Graphics
Sets - Spectrum default, WinLom99 ( by Jure
Rogelj )
Proper Load/Save
option.
many many
more...
screenshot showing character selection |
Programming Information
Written in
C++ .
Code
Separated into Client / Server - Front-end / Backend.
Code
Separated into DLL's to allow easier extensions.
Things I would like to see added
Character
"follow" command.
Character
"goto" command.
Network
Support.
A
plug-in Interface to allow easier code modifications and enhancements.
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